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- on exitFrame
- global k, m, a
- if k = 1 then
- set the visible of sprite 26 to 0
- set the visible of sprite 29 to 0
- set the visible of sprite 32 to 0
- end if
- if m = 1 then
- set the visible of sprite 27 to 0
- set the visible of sprite 30 to 0
- set the visible of sprite 33 to 0
- end if
- if a = 1 then
- set the visible of sprite 28 to 0
- set the visible of sprite 31 to 0
- set the visible of sprite 34 to 0
- end if
- updateStage()
- end
-